using System.Speech.Synthesis;
...And declare a "speech synthesizer" reader in your method: SpeechSynthesizer rdr = new SpeechSynthesizer();
Caveat - avoid the Speak() method: it will "hang" your application until it is done reading. Use instead the SpeakAsync() method to read your text in a separate (background) process.
rdr.SpeakAsync( "Hello from a robotic voice" );
if( txt.SelectedText.Length > 0 ) // Some text selected
rdr.SpeakAsync( txt.SelectedText );
else // Read everything
rdr.SpeakAsync( txt.Text );
rdr.Rate = -10; // lowest speed, painfully slow
rdr.Rate = 10; // fastest speed, incomprehensible
rdr.Volume = 50; // half the current OS sound level